Dvorak Warden 5 Sepu 1.85 mts 105 kgs 28 file://C:\Documents and Settings\Pablo\Mis documentos\Mis imágenes\ddi\Character Portraits\Sample Portraits\RacePortShifter, longtooth.png 5500 100 gp 0 gp
Use longtooth shifting as an encounter power At the start of your turn, roll a saving throw Choose a Guardian Might option Add Wis mod to AC instead of Dex or Int. When you use second wind, marked enemies take a penalty on attacks. On your turn, you can mark each adjacent enemy as a free action until the end of your next turn Enemy hit by opportunity attack is slowed Gain +1 damage per tier with Heavy Blades. Gain 5 additional hit points per tier At-Will Standard Action 10 1d8+6 Strength AC +4 Strength modifier. +2 half your level. +3 proficiency bonus. +1 enhancement bonus. +4 Strength modifier. +1 enhancement bonus. +1 Feat bonus - Weapon Focus (Heavy Blade) At-Will Standard Action Encounter Minor Action At-Will Immediate Interrupt 10 1d8+6 Strength Fortitude +4 Strength modifier. +2 half your level. +3 proficiency bonus. +1 enhancement bonus. +4 Strength modifier. +1 enhancement bonus. +1 Feat bonus - Weapon Focus (Heavy Blade) At-Will Immediate Reaction At-Will Standard Action 10 1d8+6 Strength AC +4 Strength modifier. +2 half your level. +3 proficiency bonus. +1 enhancement bonus. +4 Strength modifier. +1 enhancement bonus. +1 Feat bonus - Weapon Focus (Heavy Blade) Encounter Standard Action 10 1d8+6 Strength AC +4 Strength modifier. +2 half your level. +3 proficiency bonus. +1 enhancement bonus. +4 Strength modifier. +1 enhancement bonus. +1 Feat bonus - Weapon Focus (Heavy Blade) Daily Minor Action Encounter Standard Action 10 2d8+6 Strength Reflex +4 Strength modifier. +2 half your level. +3 proficiency bonus. +1 enhancement bonus. +4 Strength modifier. +1 enhancement bonus. +1 Feat bonus - Weapon Focus (Heavy Blade) Encounter Minor Action Encounter Standard Action 10 1d8+6 Strength AC +4 Strength modifier. +2 half your level. +3 proficiency bonus. +1 enhancement bonus. +4 Strength modifier. +1 enhancement bonus. +1 Feat bonus - Weapon Focus (Heavy Blade) Daily Standard Action 10 2d8+6 Thunder Strength Reflex +4 Strength modifier. +2 half your level. +3 proficiency bonus. +1 enhancement bonus. +4 Strength modifier. +1 enhancement bonus. +1 Feat bonus - Weapon Focus (Heavy Blade) At-Will Standard Action 10 1d8+6 Strength AC +4 Strength modifier. +2 half your level. +3 proficiency bonus. +1 enhancement bonus. +4 Strength modifier. +1 enhancement bonus. +1 Feat bonus - Weapon Focus (Heavy Blade)
100 gp 0 gp 0 0 Dvorak Warden Sepu C:\Documents and Settings\Pablo\Mis documentos\ddi\Saved Characters\Dvorak Warden.dnd4e 100 gp 0 gp 0 5500 file://C:\Documents and Settings\Pablo\Mis documentos\Mis imágenes\ddi\Character Portraits\Sample Portraits\RacePortShifter, longtooth.png 1.85 mts 105 kgs 28 100 gp 0 gp 0 100 gp 0 gp 0 100 gp 0 gp 0 false false false false MobilePanelsLocked=False|CurrentOrientationStyle=Vertical|NewPageLayoutAffinity=Portrait|NewPowerLayoutAffinity=Portrait|ShowJournalPages=False|ShowPowerCardPages=True|ShowBasicAttackPowerCards=False|ShowOptionalCards=False|ShowNormalItemCards=False|ShowAllWeaponsForCards=False|ShowBlankPowerCardPage=False|ShowPageNumbers=True|ZoomLevel=100|PersonalizedData=True&BaseStyle=PortraitPage1/LayoutStyle=Portrait|*/HEADER|*/INITIATIVE/ABILITY_SCORES/HIT_POINTS/SKILLS|*/DEFENSES/ACTION_POINTS/RACE_FEATURES/CLASS_FEATURES/LANGUAGES|*/MOVEMENT/SENSES/ATTACK_WORKSPACE;Melee Basic Attack - Sunblade Longsword +1/DAMAGE_WORKSPACE;Melee Basic Attack - Sunblade Longsword +1:Melee Basic Attack - Unarmed:Ranged Basic Attack - Unarmed/BASIC_ATTACKS;Sunblade Longsword +1:Unarmed (Melee):Unarmed (Range)/FEATS&BaseStyle=PortraitPage2/LayoutStyle=Portrait|*|*/POWERS_PANEL/OTHER_EQUIPMENT/COINS_AND_WEALTH;Expanded=False|*/MAGIC_ITEMS_PANEL/RITUALS;Expanded=False|*/PORTRAIT;Expanded=False/NOTES_PERSONALITY;Height=110/NOTES_APPEARANCE;Height=110/NOTES_BACKGROUND;Height=110/NOTES_ALLIES;Height=110/NOTES_SESSION;Height=110 <PowerCards> <CharSummaryCard Visibility="Hidden" IsInSpellbook="False" /> <ActionPointCard Visibility="Hidden" IsInSpellbook="False" /> <SecondWindCard Visibility="Hidden" IsInSpellbook="False" Blank="true"> <RuleID></RuleID> <WeaponSelections /> </SecondWindCard> <PowerCardBasic Visibility="Hidden" IsInSpellbook="False" Blank="false"> <RuleID>ID_INTERNAL_POWER_MELEE_BASIC_ATTACK</RuleID> <WeaponSelections> <WeaponSelection Name="Sunblade Longsword +1" /> </WeaponSelections> </PowerCardBasic> <PowerCardBasic Visibility="Hidden" IsInSpellbook="False" Blank="false"> <RuleID>ID_INTERNAL_POWER_RANGED_BASIC_ATTACK</RuleID> <WeaponSelections /> </PowerCardBasic> <PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_5093</RuleID> <WeaponSelections> <WeaponSelection Name="Sunblade Longsword +1" /> </WeaponSelections> </PowerCardBasic> <PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_5094</RuleID> <WeaponSelections /> </PowerCardBasic> <PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_5095</RuleID> <WeaponSelections> <WeaponSelection Name="Sunblade Longsword +1" /> </WeaponSelections> </PowerCardBasic> <PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_5097</RuleID> <WeaponSelections> <WeaponSelection Name="Sunblade Longsword +1" /> </WeaponSelections> </PowerCardBasic> <PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_2483</RuleID> <WeaponSelections /> </PowerCardBasic> <PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_5102</RuleID> <WeaponSelections> <WeaponSelection Name="Sunblade Longsword +1" /> </WeaponSelections> </PowerCardBasic> <PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_7314</RuleID> <WeaponSelections> <WeaponSelection Name="Sunblade Longsword +1" /> </WeaponSelections> </PowerCardBasic> <PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_5111</RuleID> <WeaponSelections> <WeaponSelection Name="Sunblade Longsword +1" /> </WeaponSelections> </PowerCardBasic> <PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_5104</RuleID> <WeaponSelections /> </PowerCardBasic> <PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_5117</RuleID> <WeaponSelections> <WeaponSelection Name="Sunblade Longsword +1" /> </WeaponSelections> </PowerCardBasic> <PowerCardUtility Visibility="Visible" IsInSpellbook="False" Blank="false"> <RuleID>ID_FMP_POWER_5107</RuleID> <WeaponSelections /> </PowerCardUtility> <PowerCardNormalItem Visibility="Hidden" IsInSpellbook="False"> <CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <baseID>ID_FMP_GEAR_1</baseID> </CharLootID> </PowerCardNormalItem> <PowerCardNormalItem Visibility="Hidden" IsInSpellbook="False"> <CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <baseID>ID_FMP_ARMOR_8</baseID> </CharLootID> </PowerCardNormalItem> <PowerCardMagicWeapon Visibility="Visible" IsInSpellbook="False"> <CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <enchantID>ID_FMP_MAGIC_ITEM_2395</enchantID> <baseID>ID_FMP_WEAPON_19</baseID> </CharLootID> </PowerCardMagicWeapon> <PowerCardMagicItem Visibility="Visible" IsInSpellbook="False"> <CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <enchantID>ID_FMP_MAGIC_ITEM_611</enchantID> <baseID>ID_FMP_ARMOR_3</baseID> </CharLootID> </PowerCardMagicItem> <PowerCardMagicItem Visibility="Visible" IsInSpellbook="False"> <CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <baseID>ID_FMP_MAGIC_ITEM_3339</baseID> </CharLootID> </PowerCardMagicItem> <PowerCardMagicItem Visibility="Visible" IsInSpellbook="False"> <CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <baseID>ID_FMP_MAGIC_ITEM_3625</baseID> </CharLootID> </PowerCardMagicItem> </PowerCards> false false false false false false false false false false false false false false false false false false false false false false false false false false false false false 0,702732240437159 0 0 Add Wis mod to AC instead of Dex or Int. When you use second wind, marked enemies take a penalty (-3) on attacks.