Dvorak Warden
5
Sepu
1.85 mts
105 kgs
28
file://C:\Documents and Settings\Pablo\Mis documentos\Mis imágenes\ddi\Character Portraits\Sample Portraits\RacePortShifter, longtooth.png
5500
100 gp
0 gp
Use longtooth shifting as an encounter power
At the start of your turn, roll a saving throw
Choose a Guardian Might option
Add Wis mod to AC instead of Dex or Int. When you use second wind, marked enemies take a penalty on attacks.
On your turn, you can mark each adjacent enemy as a free action until the end of your next turn
Enemy hit by opportunity attack is slowed
Gain +1 damage per tier with Heavy Blades.
Gain 5 additional hit points per tier
At-Will
Standard Action
10
1d8+6
Strength
AC
+4 Strength modifier.
+2 half your level.
+3 proficiency bonus.
+1 enhancement bonus.
+4 Strength modifier.
+1 enhancement bonus.
+1 Feat bonus - Weapon Focus (Heavy Blade)
At-Will
Standard Action
Encounter
Minor Action
At-Will
Immediate Interrupt
10
1d8+6
Strength
Fortitude
+4 Strength modifier.
+2 half your level.
+3 proficiency bonus.
+1 enhancement bonus.
+4 Strength modifier.
+1 enhancement bonus.
+1 Feat bonus - Weapon Focus (Heavy Blade)
At-Will
Immediate Reaction
At-Will
Standard Action
10
1d8+6
Strength
AC
+4 Strength modifier.
+2 half your level.
+3 proficiency bonus.
+1 enhancement bonus.
+4 Strength modifier.
+1 enhancement bonus.
+1 Feat bonus - Weapon Focus (Heavy Blade)
Encounter
Standard Action
10
1d8+6
Strength
AC
+4 Strength modifier.
+2 half your level.
+3 proficiency bonus.
+1 enhancement bonus.
+4 Strength modifier.
+1 enhancement bonus.
+1 Feat bonus - Weapon Focus (Heavy Blade)
Daily
Minor Action
Encounter
Standard Action
10
2d8+6
Strength
Reflex
+4 Strength modifier.
+2 half your level.
+3 proficiency bonus.
+1 enhancement bonus.
+4 Strength modifier.
+1 enhancement bonus.
+1 Feat bonus - Weapon Focus (Heavy Blade)
Encounter
Minor Action
Encounter
Standard Action
10
1d8+6
Strength
AC
+4 Strength modifier.
+2 half your level.
+3 proficiency bonus.
+1 enhancement bonus.
+4 Strength modifier.
+1 enhancement bonus.
+1 Feat bonus - Weapon Focus (Heavy Blade)
Daily
Standard Action
10
2d8+6
Thunder
Strength
Reflex
+4 Strength modifier.
+2 half your level.
+3 proficiency bonus.
+1 enhancement bonus.
+4 Strength modifier.
+1 enhancement bonus.
+1 Feat bonus - Weapon Focus (Heavy Blade)
At-Will
Standard Action
10
1d8+6
Strength
AC
+4 Strength modifier.
+2 half your level.
+3 proficiency bonus.
+1 enhancement bonus.
+4 Strength modifier.
+1 enhancement bonus.
+1 Feat bonus - Weapon Focus (Heavy Blade)
100 gp
0 gp
0
0
Dvorak Warden
Sepu
C:\Documents and Settings\Pablo\Mis documentos\ddi\Saved Characters\Dvorak Warden.dnd4e
100 gp
0 gp
0
5500
file://C:\Documents and Settings\Pablo\Mis documentos\Mis imágenes\ddi\Character Portraits\Sample Portraits\RacePortShifter, longtooth.png
1.85 mts
105 kgs
28
100 gp
0 gp
0
100 gp
0 gp
0
100 gp
0 gp
0
false
false
false
false
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</WeaponSelections>
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<RuleID>ID_FMP_POWER_5093</RuleID>
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<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_5094</RuleID>
<WeaponSelections />
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_5095</RuleID>
<WeaponSelections>
<WeaponSelection Name="Sunblade Longsword +1" />
</WeaponSelections>
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_5097</RuleID>
<WeaponSelections>
<WeaponSelection Name="Sunblade Longsword +1" />
</WeaponSelections>
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_2483</RuleID>
<WeaponSelections />
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_5102</RuleID>
<WeaponSelections>
<WeaponSelection Name="Sunblade Longsword +1" />
</WeaponSelections>
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_7314</RuleID>
<WeaponSelections>
<WeaponSelection Name="Sunblade Longsword +1" />
</WeaponSelections>
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<RuleID>ID_FMP_POWER_5104</RuleID>
<WeaponSelections />
</PowerCardBasic>
<PowerCardBasic Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_5117</RuleID>
<WeaponSelections>
<WeaponSelection Name="Sunblade Longsword +1" />
</WeaponSelections>
</PowerCardBasic>
<PowerCardUtility Visibility="Visible" IsInSpellbook="False" Blank="false">
<RuleID>ID_FMP_POWER_5107</RuleID>
<WeaponSelections />
</PowerCardUtility>
<PowerCardNormalItem Visibility="Hidden" IsInSpellbook="False">
<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<baseID>ID_FMP_GEAR_1</baseID>
</CharLootID>
</PowerCardNormalItem>
<PowerCardNormalItem Visibility="Hidden" IsInSpellbook="False">
<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<baseID>ID_FMP_ARMOR_8</baseID>
</CharLootID>
</PowerCardNormalItem>
<PowerCardMagicWeapon Visibility="Visible" IsInSpellbook="False">
<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<enchantID>ID_FMP_MAGIC_ITEM_2395</enchantID>
<baseID>ID_FMP_WEAPON_19</baseID>
</CharLootID>
</PowerCardMagicWeapon>
<PowerCardMagicItem Visibility="Visible" IsInSpellbook="False">
<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<enchantID>ID_FMP_MAGIC_ITEM_611</enchantID>
<baseID>ID_FMP_ARMOR_3</baseID>
</CharLootID>
</PowerCardMagicItem>
<PowerCardMagicItem Visibility="Visible" IsInSpellbook="False">
<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<baseID>ID_FMP_MAGIC_ITEM_3339</baseID>
</CharLootID>
</PowerCardMagicItem>
<PowerCardMagicItem Visibility="Visible" IsInSpellbook="False">
<CharLootID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<baseID>ID_FMP_MAGIC_ITEM_3625</baseID>
</CharLootID>
</PowerCardMagicItem>
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0,702732240437159
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Add Wis mod to AC instead of Dex or Int. When you use second wind, marked enemies take a penalty (-3) on attacks.