Raza: Tiefling F: 24 C: 15 D: 21 I: 10 S: 15 C: 12 Vision: Low-light Languages: Common, choice of one other Skill Bonuses: +2 Bluff, +2 Stealth Bloodhunt: You gain a +1 racial bonus to attack rolls against bloodied foes. Fire Resistance: You have resist fire 5 + one-half your level. Infernal Wrath: You can use infernal wrath as an encounter power. Clase: Fighter Paragon Path: Kensei Kensei Control Action (11th level): You can spend an action point to reroll one attack roll, damage roll, skill check, or ability check, instead of taking an extra action. Kensei Focus (11th level): You gain a +1 bonus to attack rolls with a melee weapon of your choice. Kensei Mastery (16th level): You gain a +4 bonus to damage rolls with the same weapon you selected for Kensei Focus. FEATS HEROIC: Ferocious Rebuke [Tiefling] Prerequisites: Tiefling, infernal wrath racial power Benefit: When you use the infernal wrath power and hit with an attack, you can push the target 1 square in addition to any damage you deal. Lingering Wrath Prerequisites: Tiefling, fighter, Combat Challenge class feature Benefit: When you use the infernal wrath racial power against an enemy marked by you, you gain the bonuses from infernal wrath against that enemy until it is no longer marked by you Warrior of the Wild [Multiclass Ranger] Prerequisite: Str 13 or Dex 13 Benefit: You gain training in one skill from the ranger.s class skill list.(Acrobatics) Once per encounter, you can use the ranger.s Hunter.s Quarry class feature. Weapon Focus Weapon Proficiency PARAGON: Daunting Challenge Prerequisites: 11th level, fighter, Combat Challenge class feature Benefit: Creatures marked by you take a –3 penalty to attack rolls for any attack that doesn’t include you as a target (rather than a –2 penalty). Armor Specialization (Scale) Prerequisites: Dex 15, training with scale armor Benefit: You gain a +1 feat bonus to AC when wearing scale armor. You ignore the speed penalty normally incurred by scale armor. Fleet-Footed Benefit: You gain a +1 feat bonus to your speed. Sweeping Flail Prerequisites: Str 15, Dex 15 Benefit: When making a melee attack with a flail against a foe carrying a shield, you gain a +2 bonus to the attack roll. Fiery Rebuke [Tiefling] Prerequisites: Tiefling, infernal wrath racial power Benefit: When you use your infernal wrath power and hit with an attack, the target takes fire damage equal to 5 + one-half your level in addition to any other damage the attack deals. Uncanny Dodge Prerequisite: Wis 15 Benefit: Enemies do not gain the normal +2 bonus to attack rolls against you when they have combat advantage. Any other benefits derived from combat advantage still apply EPIC: Reaching Whirlwind Prerequisites: 21st level, Dex 15, Wis 15, fighter Benefit: While wielding a reach weapon, you can treat any fighter attack power that has the weapon keyword and that is a close burst 1 as a close burst 2 Mobile Warrior Prerequisites: 21st level, Dex 17, fighter Benefit: When you make an attack with a flail, a heavy blade, a light blade, or a spear, you can shift 1 square after resolving the attack, whether or not it hits PODERES: ENCOUNTER: Tiefling: Infernal Wrath Encounter Minor Action Personal Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your Charisma modifier as extra damage. 7 Come and Get It Standard Action Close burst 3 Target: Each enemy in burst you can see Effect: Each target must shift 2 and end adjacent to you, if possible. A target that can.t end adjacent to you doesn.t move. You can then attack any targets that are adjacent to you (close burst 1). Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage 11 Master Stroke Martial,Weapon Standard Action Melee weapon Target: One creature Attack: Strength + 2 vs. AC Hit: 2[W] + Strength modifier damage 13 Chains of Sorrow Martial,Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage, and the target takes a .2 penalty to all defenses until the end of your next turn. Weapon: If you.re wielding a flail, the target.s takes a penalty to all defenses equal to your Dexterity modifier. 17 Vorpal Tornado Standard Action Close burst 1 Target: Each enemy in burst you can see Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. You push the target 1 square, and it is knocked prone. 23: Cage of Chains Fighter Attack Standard Action Melee weapon Target: One creature Attack: Strength vs. Reflex Hit: 4[W] + Strength modifier damage. Weapon: If you’re wielding a flail and are adjacent to the target at the end of your turn, the target is restrained until the start of your next turn. DAILY 9 Thicket of Blades Martial, Reliable, Weapon Standard Action Close burst 1 Target: Each enemy in burst you can see Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage, and the target is slowed (save ends). 15 Slayer’s Lunge Fighter Attack 15 Immediate Reaction Melee 1 Trigger: An enemy within 5 squares of you becomes bloodied Target: The triggering enemy Effect: Before the attack, you can move your speed. Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage, and the target is marked (save ends). If the target is already marked by you when you use this power, the attack deals extra damage equal to your Wisdom modifier 19 Protective Sweep Standard Action Close burst 1 Target: Each creature in burst you can see Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage. Miss: Half damage. Weapon: If you’re wielding a flail or a heavy blade, the attack deals extra damage equal to your Dexterity modifier. Effect: You gain a +4 power bonus to AC until the start of your next turn. 20 Weaponsoul Dance Standard Action Melee weapon Primary Target: One creature Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage, and the target is knocked prone and immobilized until the end of your next turn. Effect: You can shift 5 squares, and then make a secondary attack. Secondary Target: One creature other than the primary target Secondary Attack: Strength + 2 vs. AC Hit: 2[W] + Strength modifier damage, and the target is knocked prone and immobilized until the end of your next turn. Effect: You can shift 5 squares, and then make a tertiary attack. Tertiary Target: One creature other than the primary and secondary targets Tertiary Attack: Strength + 3 vs. AC Hit: 1[W] + Strength modifier damage, and the target is knocked prone and immobilized until the end of your next turn. 23 Devastation’s Wake Standard Action Close burst 1 Primary Target: Each enemy in burst you can see Attack: Strength vs. AC Hit: 3[W] + Strength modifier damage. Miss: Half damage. Effect: Until the start of your next turn, adjacent enemies are subject to a secondary attack. Secondary Target: Any enemy that moves adjacent to you or starts its turn adjacent to you Secondary Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. 25 Reaper’s Stance Fighter Attack 25 Daily Martial, Stance, Weapon Minor Action Personal Effect: Whenever you use a fighter power, you can score a critical hit on a roll of 19–20, and you gain a power bonus to damage rolls equal to your Dexterity modifier. Any enemy that starts its turn adjacent to you takes 1[W] damage and ongoing 10 damage (save ends), as long as you are able to make opportunity attacks UTILITY: 2 Pass Forward At-Will . Martial Move Action Personal Effect: You pick an adjacent enemy and move up to your speed. As long as you end this movement in a square adjacent to that enemy, your movement does not provoke opportunity attacks from that enemy 6 Unbreakable Encounter . Martial Immediate Reaction Personal Trigger: You are hit by an attack Effect: Reduce the damage from the attack by 5 + your Constitution modifier 10 Defensive Resurgence Daily Healing, Martial Minor Action Personal Effect: You can spend a healing surge. Until the start of your next turn, you gain a bonus to AC equal to your Dexterity modifier. 12 Ultimate Parry Daily Martial Immediate Reaction Personal Trigger: You take damage from an attack Effect: Reduce the damage by an amount equal to your level. 16 Bolstering Stride Encounter Martial Move Action Personal Effect: You can move your speed, ending in a space adjacent to an ally. You then gain temporary hit points equal to 2d8 + your Constitution modifier. 22 Unyielding Daily Healing, Martial Immediate Reaction Personal Trigger: You are hit by an attack Effect: You spend two healing surges and restore your hit points to their maximum value. ITEMS: Tenemos: 125,000 Armor of Resistance +5: (22) Resist 15 cold Magic Weapon +5 (21): Stormwalker's Cloak +4 (20) Resist 10 lighting, thunder Crown of infernal legacy 4,200 +1 a tirada de ataque con Infernal wrath, 1 daÃo si fallo. Iron Armbands of Power 45,000 4 item bonus to melee damage rolls Boots of the Fencing Master 2,600 When you shift you gain a +1 item bonus to AC and Reflex until the end of your next turn Power(Encounter) Minor Action. Shift 2 squares Antipathy Gloves 5,000 Property: An enemy must spend 1 extra square of movement to enter a square adjacent to you. Power (Daily) Standard Action. Make an attack: Ranged 10; +13 vs. Reflex; on a hit, the target is restrained (save ends). Viper Belt 840 Resist 5 poison Power(Encounter) +2 item bonus a una salvacion contra ongoing poison Consumibles: Tempest Whetstone 200x10 minor: hasta el fin del encuentro, hit=> 2 daños electricos a enemigos a 2 cuadrados de golpeado. Unguent of darkvision 350x10 Standar, darkvision 1 hora.